Skip to main content

Become a Supporting Member Today!

  • Instagram
  • Facebook
  • X
  • YouTube
  • Discord
Switch to dark mode
GBFans.com
  • News
  • Movies▾
    • Primary Universe▸
      • Ghostbusters (1984)
      • Ghostbusters II (1989)
      • Ghostbusters: Afterlife (2021)
      • Ghostbusters: Frozen Empire (2024)
    • Expanded Universe▸
      • Ghostbusters: ATC (2016)
  • Cartoons▾
    • Real Ghostbusters (1986-1991)
    • Slimer! (1988-1990)
    • Extreme Ghostbusters (1997)
    • Ghostbusters: Night Shift (2027)
  • Shopping▾
    • Browse the catalog
    • Pack Parts
    • Uniforms
    • Trap Parts
    • Goggle Parts
    • Blower Parts
    • Merchandise
    • Comic Books
    • Lapel Pins
    • T-Shirts
  • Wiki
  • Gallery▾
    • Reference Section
  • Fans▾
    • Community Home
    • Supporting Membership
    • Franchises
    • Fan Map
    • Fan Props
    • Fan Art
    • Videos
    • Events
    • Top Contributors
    • Browse Fans
  • Forum
  • News
  • Movies
  • Cartoons
  • Shopping
  • Wiki
  • Gallery
  • Fans
  • Forum
  1. Home
  2. /Wiki
  3. /Uncategorized
  4. /Ghostbusters Ii Nintendo
GBFans.com
  • Instagram
  • Facebook
  • X
  • YouTube
  • Discord
At GBFans.com, we’re the largest community of passionate Ghostbusters fans, coming together to share news, stories, and resources about the franchise. We offer a Shop where fans can buy prop parts and merchandise, along with detailed tutorials and discussions to help build their own prop replicas like Proton Packs and Ghost Traps. JOIN US!
Search Something
  • Contact Support
  • Recover Account
© 2000 - 2026 GBFans LLC. All rights reserved. Created by AJ Quick
Privacy PolicyTerms of ServiceDMCA
“GBFans.com” is a registered Trademark of GBFans LLC.
“Ghostbusters” and “Ghost-Design” are registered Trademarks of Columbia Pictures Industries Inc.

Report a bug

Tell us what went wrong on this page. We will include the page address, your browser, and screen size automatically.

What happened?
Ghostbusters II (Nintendo) - GBFans.com Wiki | GBFans.com

Ghostbusters II (Nintendo)

4 min read

Search wikiSearch wiki

Ghostbusters II was adapted into more than one game for Nintendo's hardware. On the Nintendo Entertainment System there were two distinct releases: a North American version published by Activision and developed by Kemco, and a separate game built by HAL Laboratory that shipped in Japan and PAL territories as "New" Ghostbusters II. Both retell the plot of the 1989 film Ghostbusters II, sending the team through the river of mood slime, the courtroom, the streets of Manhattan, and the final confrontation with Vigo at the museum.

This page covers the NES games. A related Game Boy port also carried the Ghostbusters II name and reused assets from HAL's NES game, but it is a different game with its own levels.

Contents

  1. Activision NES version
    1. Story
    2. Scenes
  2. "New" Ghostbusters II (HAL version)
  3. Related Game Boy port
  4. Appearances in IDW comics

Activision NES version

The Activision-published Ghostbusters II for the NES was developed by Kemco and designed by Dan Kitchen. It was released in North America on April 1, 1990, and in Europe on December 9, 1990. The four playable Ghostbusters are Ray Stantz, Winston Zeddemore, Egon Spengler, and Peter Venkman.

Story

The game's instruction booklet frames the story as a direct continuation of the first film. Five years after the team first cleared the Big Apple of ghosts, the Ghostbusters discover a huge river of slime running beneath the city. This time it is mood slime, feeding off the meanness, rudeness, and general ill-will of New York. The river flows toward the Manhattan Museum of Art, where Vigo the Carpathian waits trapped inside a portrait for the stroke of midnight on New Year's Eve to break free and gather the slime's power. The player runs through the city blasting slime and dodging ghosts, drives the Ecto-1A, guides the Statue of Liberty through ghost-infested waters into Manhattan, and finally faces Vigo in a closing battle.

Scenes

The booklet names the seven levels:

  1. Tunnel of Slime
  2. Hitting the Road
  3. Order in the Court
  4. Ghosts in the Park
  5. Subway Slime
  6. The Statue of Liberty Strikes Back
  7. Storming the Museum

The roster of ghosts and obstacles includes Slimer, flying courtroom objects in the trial level, flying museum objects in the finale, and Vigo as the final opponent.

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Uncategorized

Related Pages

  • Ecto-1A
  • Comics
  • Crank Generator
  • Don't Tease the Sleaze
  • Ecto-1
  • Electrostatic Dissipation Assembly
  • Ghostbusters (iOS Game)
  • Ghostbusters 2 Script
  • Ghostbusters 2: NOW Comics Issue 1
  • Ghostbusters 2: NOW Comics Issue 2

Parent

  • Uncategorized

Related Pages

  • Ecto-1A
  • Comics
  • Crank Generator
  • Don't Tease the Sleaze
  • Ecto-1
  • Electrostatic Dissipation Assembly
  • Ghostbusters (iOS Game)
  • Ghostbusters 2 Script
  • Ghostbusters 2: NOW Comics Issue 1
  • Ghostbusters 2: NOW Comics Issue 2

Join the community

Sign up free to join the GBFans.com community.

Free accounts post in the forum, upload to the gallery, edit the wiki, and follow your favorite franchises. No credit card. No catch.

Sign up, it is free

"New" Ghostbusters II (HAL version)

A separate NES game, "New" Ghostbusters II, was developed by HAL Laboratory and published by HAL and Activision. It came out in Japan and in PAL territories rather than North America, and it shipped in black packaging to distinguish it from the blue-boxed Activision NES game.

In this version the player chooses among five Ghostbusters: Peter, Egon, Ray, Winston, and Louis Tully. The lead character fires the proton pack with the A button, while a chosen secondary character handles the trap with the B button. The secondary character follows the lead around the level and cannot be controlled or killed. The character pairing does not change how the game plays. The Ghostbusters are drawn with exaggeratedly large heads, giving the game a more cartoon-like look than the other adaptations.

A sprite of Dana exists but is unplayable, appearing only briefly at the end of one level and in the closing sequence. Some early-level enemies resemble Samhain from The Real Ghostbusters cartoon. The soundtrack uses versions and expansions of the film's music for each level.

In 2012, Timewalk Games produced an unofficial reproduction of the game for the North American market. It is sought after as the only color NES version released in North America, packaged with Real Ghostbusters cover art, a cartridge in a distinctive green shell, a poster, and an instruction booklet. The reproduction is not an official release.

Related Game Boy port

A Game Boy game titled simply Ghostbusters II was built from assets originating with HAL's NES game. Because the original Game Boy was a monochrome handheld, the port drops color, and the character of Louis was removed. Its levels and enemies differ from the NES games, so it is treated as a separate title rather than a straight conversion.

Appearances in IDW comics

The NES games turn up as background Easter eggs in IDW Publishing's Ghostbusters comics. The Activision game appears behind Egon Spengler on a page of Ghostbusters Volume 2 Issue #1, and a still from its Broadway level shows up on a computer screen in Ghostbusters International #9. HAL's New Ghostbusters II, including the Timewalk reproduction, sprites of the team, the Scoleri Brothers boss fight, and the in-game "New York News" newspaper, is referenced across issues such as Ghostbusters: Get Real and various crossover titles.