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Ghostbusters Get Real #4 - GBFans.com Wiki | GBFans.com

Ghostbusters Get Real #4

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Ghostbusters Get Real #4 is the fourth and final issue of the four-part Ghostbusters Get Real mini-series published by IDW Publishing. Released on September 30, 2015, it was written by Erik Burnham, penciled by Dan Schoening, colored by Luis Antonio Delgado, lettered by Tom B. Long and Shawn Lee, and edited by Tom Waltz. The issue concludes a crossover between the IDW continuity Ghostbusters and their animated counterparts from The Real Ghostbusters, pitting all eight Ghostbusters against the elder god Proteus.

Contents

  1. Story: "And All Is..."
  2. Characters
  3. Equipment and Locations
  4. Easter Eggs and References
  5. Development
  6. References

Story: "And All Is..."

Proteus returns to reclaim his escaped property, and for the first time both teams of Ghostbusters must fight together to stop him. The issue's title, "And All Is...", is left deliberately open-ended, echoing the resolution of the animated episode "Janine Melnitz, Ghostbuster" that serves as the primary source material for the final act.

Large sections of pages 15 through 20 adapt and reinterpret scenes from the RGB episode "Janine Melnitz, Ghostbuster," following the sequence from approximately the 18:38 mark through to the end of that episode: Janine Melnitz invoking Lewis Carroll, Ray Stantz warning her that Proteus is a primal god like Gozer, Janine preparing to fire on a mirror trapping the Ghostbusters, Proteus' energy bouncing around the Firehouse, and the final gathering after the defeat. The closing park scene is visually modeled on Battery Park from the RGB episode "The Scaring of the Green."

Proteus exercises his prophetic gift (derived from Greek mythology) to show both teams glimpses of futures they have not yet lived. For the IDW Ghostbusters, four visions appear across page 9: the Louvre Museum in Paris, the lighthouse of Poveglia accompanied by a plague-masked entity (a doctor's mask of the type worn during 16th-century outbreaks), a Sandman who would appear next in the Annual 2015 released the following November, and a fourth silhouetted figure. For the Real Ghostbusters on page 10, the glimpses reference four RGB episodes that canonically take place after "Janine Melnitz, Ghostbuster": The Deadly Three from "Janine's Day Off," Samhain and his fortress from "Halloween II 1/2," Grundel from "The Grundel," and Thole from "Egon's Ghost."

Winston Zeddemore faces a choice in the Firehouse basement under pressure from the goddess Ananke, echoing a similar situation in Volume 2 Issue #19 of the ongoing series. Winston invokes the "Leave No Man Behind" credo known in the U.S. Army as the Warrior Ethos.

The epilogue shifts to the U.S. Embassy in Tokyo, where an official notes Japan's belief in the supernatural. A female Japanese ghost appears, identified visually as a Yurei. On page 12 of Ghostbusters International #9, a woman seen in one of Proteus' visions is later identified as a local guide hired by the Chicago Ghostbusters.

Claudia, the woman Proteus had transformed into a blue bird in Issue #1, is restored to normal at the close of the issue.

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Comics

Related Pages

  • Dan Schoening
  • Erik Burnham
  • IDW Publishing
  • Luis Antonio Delgado
  • Tom Waltz
  • Shawn Lee
  • Blimey! It's Slimer! (Marvel UK)
  • Bobby Curnow
  • Casey Maloney
  • Chris Madden

Parent

  • Comics

Related Pages

  • Dan Schoening
  • Erik Burnham
  • IDW Publishing
  • Luis Antonio Delgado
  • Tom Waltz
  • Shawn Lee
  • Blimey! It's Slimer! (Marvel UK)
  • Bobby Curnow
  • Casey Maloney
  • Chris Madden

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Characters

Both teams of Ghostbusters appear throughout: the IDW versions of Peter Venkman, Ray Stantz, Egon Spengler, and Winston Zeddemore, alongside their animated counterparts. Kylie Griffin and Janine Melnitz (and her animated counterpart) also feature prominently.

Antagonists include Proteus, Ananke, and the Icon Ghost. Ghostly figures appearing in the prophetic visions include the Plague Doctor Ghost, Sandman, the Deadly Three, Samhain, Grundel, and Thole. The Aokigahara Guide and Yurei appear in the Tokyo epilogue.

Equipment and Locations

Both continuities' versions of the Proton Pack and PKE Meter are featured. Additional equipment includes the Megatrap, Proton Grenade, Interspatial Teleportation Unit, Ecto-1, and Electrical Gloves (animated). The NES Advantage Controller from Ghostbusters II appears on the console in the Firehouse, consistent with its appearance in that film.

Primary locations include the New York Firehouse, Tokyo's Ginza ward (confirmed by the San-Ai Building visible in panel 4 of page 4), the Louvre Museum, Poveglia, Samhain's Fortress, Limbo, the Erie, and the U.S. Embassy in Tokyo.

Easter Eggs and References

The issue is dense with visual callbacks, continuing a tradition established in the earlier Get Real issues. Selected references by page:

  • Page 2: The animated Firehouse office still holds the newspaper Janine reads in "The Grundel," the Genie's lamp from "Janine's Genie," and the back cover of the Weird Fiction magazine from "Mr. Sandman, Dream Me a Dream."
  • Page 4: The Ginza billboard sequence references "Attack of the B-Movie Monsters" throughout, including Yamani Studios signage, Nori-ra, and Kenji reading his "Monster Movies" magazine. The man in the blue shirt is visually based on Ghostbusters fan Tony Yannuzzi. Pequod's, the coffee chain introduced in Volume One of the IDW ongoing series, appears on the street.
  • Page 5: An Employee of the Month board (from Ghostbusters: The Video Game, Realistic Versions) displays twelve months of Peter Venkman images, each pulled from a specific piece of IDW or Schoening artwork, from 2006 through the Get Real run. The Jump Bug arcade cabinet from Ghostbusters II is visible again.
  • Page 6: The animated Ray alludes to the Atlas statue Proteus possessed in "Janine Melnitz, Ghostbuster."
  • Page 8: The NOW Comics Slimer! #1 cover appears on a blue book by the stairs.
  • Page 11: On the shelving are the Kenner Proton Pack box and the Kenner Firehouse playset box.
  • Page 12: Robobot from the Extreme Ghostbusters episode "The Infernal Machine" is visible on a shelf. The Real Ghostbusters 16" Power Cycle appears on a foot locker, as it did in Issue #1.
  • Page 13: The NES Advantage Controller used for the Statue of Liberty in Ghostbusters II is on the console. A grab of the Containment Unit Monitor from the RGB episode "Xmas Marks the Spot" appears on a screen, including colorist Luis Delgado's recurring "15" easter egg.
  • Page 14: As a nod to animation errors common in The Real Ghostbusters, the Ghostbusters put on their Electric Gloves in one panel and they vanish in the next.
  • Page 20: A sign near the Firehouse references the Blody drink from "The Halloween Door." The blue bird from Issue #1 (visually based on the one from "Mrs. Roger's Neighborhood") reappears in the park scene.

The Regular Cover features both Winstons alongside animated Slimer. The IDW Winston carries half of The Key from the RGB episode "The Brooklyn Triangle," specifically the half that animated Winston had possessed before giving it to The Collector.

Development

Erik Burnham announced on March 25, 2015, that he would draw the variant cover for the issue. He began work on it in early May and completed six pages of script by June 23, 2015. Dan Schoening and Luis Antonio Delgado completed their linework and coloring ahead of the August previews; Burnham confirmed he'd seen their finished work on August 20, 2015, and posted the completed subscription cover the same day. Burnham finished the full script the week prior to August 26, 2015.

Preview material was released in stages: a panel showing both Egons throwing Proton Grenades on September 12, 2015 (alongside a three-page iBooks preview); a teaser of animated Peter catching his breath on September 13 from Schoening; and a five-page preview with cover and credits on September 25, 2015.

At the Cherry Bomb Toy Show on October 4, 2015 in Victoria, B.C., Schoening hinted in a recorded interview that the woman in Proteus' visions is connected to where Kylie and Janine were sent. On December 14, 2015, Burnham clarified that at the time of scripting he had not pre-scripted any of the content appearing in Proteus' IDWverse glimpses. Burnham also noted the closing scene was intended as a fun gag to end the comic, with follow-up planned in the near term.

The Diamond Order Code is JUL150460.

References

  • Ghostbusters Get Real #4, IDW Publishing, September 30, 2015. Written by Erik Burnham, art by Dan Schoening, colors by Luis Antonio Delgado.
  • Ghostbusters Wiki (Fandom), "IDW Publishing Comics: Ghostbusters Get Real 4."