Games
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Ghostbusters: The Video Game is a video game based on the Ghostbusters film franchise in development for the PlayStation 3, PlayStation 2, Xbox 360, Wii, Nintendo DS, and PC, to be published by Atari. The PlayStation 3, Xbox 360 and PC versions are being developed by Terminal Reality, while the PlayStation 2, Wii and Nintendo DS versions are being developed by Red Fly Studio. The game's storyline is being written by Dan Aykroyd and Harold Ramis, the writers of the original films. They, along with Bill Murray and Ernie Hudson, will also lend their voices and likenesses to the game. Several supporting cast members, such as William Atherton (Walter Peck), Brian Doyle Murray (as the new mayor) and Annie Potts (Janine) have also signed on.
Release Date(s): June 16th 2009(US), June 19, 2009(EU).Ghostbusters by Activision
Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the "purchase" and use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.
[mediumtext] Commodore 64, Atari 2600, Atari 800, Apple II, MSX, ZX Spectrum, Nintendo, Sega Master System[/mediumtext]Ghostbusters on Sega Genesis
Ghostbusters was released by Sega for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game, and is instead a straightforward run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.
The game takes place between Ghostbusters and Ghostbusters 2. The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie). After each case, a piece of a stone tablet is collected. The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to "the evil world" and releasing a horde of ghosts. In the end, though, the Ghostbusters manage to retrieve a mystical gem from the evil world and use it with the tablet to close the portal, saving the city.Ghostbusters II by Dynamix [IBM PC]
The PC scene got it's own "personal" version of the Ghostbusters II franchise in 1990. While others computers got their specific versions of the Ghostbusters II game [based on the Amiga platform], Activision decided to give the project to Dynamix [later becoming part of Sierra] for the IBM PC iteration.
This particular game is comprised of several levels, with the HQ serving as a "hub" in which to choose your adventure, in the order that you decide, and you can choose from all four original Ghostbusters in which to play.
The levels featured are the courtroom bust sequence, a bust sequence at a construction site, a bust sequence in a mall department store, a sequence in which you have to collect mood slime from the Van Horne Station whilst trying to avoid all sorts of nasty spooks and spectres, and a "driving" level where you steer "Lady Liberty" with a classic Nintendo controller [as opossed to the "NES Advantage", as portrayed in the film itself].
There is also a level in which you have to break out your comrades from the Parkview Psychiatric Hospital, though this level is only necessary if you fail to complete a level with any given character.
Ghostbusters II by ActivisionGhostbusters II by Activision [Nintendo]NEW Ghostbusters II by HAL LabratoriesGhostbusters II by HAL Labratories [Gameboy]The Real Ghostbusters Arcade Game by Data East

In 1986, West End Games created a Ghostbusters role playing game on a brand new platform for gaming. The game incorporated a variety of rules, and gameplay was enhanced through add-on books. For the 1989 Ghostbusters 2 release, the game was re-issued as Ghostbusters International with another series of gameplay books. The series went out of print in 1998.
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