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Games - GBFans.com Wiki | GBFans.com
You are viewing revision #104 from March 12, 2009 at 2:49 AM. View current version

Games

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imageimage Ghostbusters: The Video Game is a video game based on the Ghostbusters film franchise in development for the PlayStation 3, PlayStation 2, Xbox 360, Wii, Nintendo DS, and PC, to be published by Atari. The PlayStation 3, Xbox 360 and PC versions are being developed by Terminal Reality, while the PlayStation 2, Wii and Nintendo DS versions are being developed by Red Fly Studio. The game's storyline is being written by Dan Aykroyd and Harold Ramis, the writers of the original films. They, along with Bill Murray and Ernie Hudson, will also lend their voices and likenesses to the game. Several supporting cast members, such as William Atherton (Walter Peck), Brian Doyle Murray (as the new mayor) and Annie Potts (Janine) have also signed on. Release Date(s): June 16th 2009(US), June 19, 2009(EU).Ghostbusters by ActivisionimageBased on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the "purchase" and use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer. The game varies in some respects depending on what platform it is played upon; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1987) had a different ending but inferior graphics. The MSX title also went under the name "Ghostbusters Challenge", however is identical to all other ports of the game. [mediumtext] Commodore 64, Atari 2600

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Wiki

In This Section

  • Ghostbusters: The Video Game
  • Ghostbusters (Activision)
  • Ghostbusters II (Activision)
  • Ghostbusters International Role Playing Game
  • Ghostbusters: Sanctum of Slime
  • Ghostbusters (Sega Genesis)
  • Ghostbusters: The Video Game Achievements
  • IGT Ghostbusters Slot Machine
  • The Real Ghostbusters (Activison)
  • Game Manuals

Parent

  • Wiki

In This Section

  • Ghostbusters: The Video Game
  • Ghostbusters (Activision)
  • Ghostbusters II (Activision)
  • Ghostbusters International Role Playing Game
  • Ghostbusters: Sanctum of Slime
  • Ghostbusters (Sega Genesis)
  • Ghostbusters: The Video Game Achievements
  • IGT Ghostbusters Slot Machine
  • The Real Ghostbusters (Activison)
  • Game Manuals

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Related Pages

  • Ghostbusters 3
  • Tobin's Spirit Guide
  • Ghostbusters Movies
  • Cartoons
  • Locations
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Related Pages

  • Ghostbusters 3
  • Tobin's Spirit Guide
  • Ghostbusters Movies
  • Cartoons
  • Locations
  • People
  • Publications
  • Toys
  • Fans
  • Faq
, Atari 800, Apple II, MSX, ZX Spectrum, Nintendo, Sega Master System[/mediumtext]Ghostbusters on Sega Genesisimage Ghostbusters was released by Sega for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game, and is instead a straightforward run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items. The game takes place between Ghostbusters and Ghostbusters 2. The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie). After each case, a piece of a stone tablet is collected. The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to "the evil world" and releasing a horde of ghosts. In the end, though, the Ghostbusters manage to retrieve a mystical gem from the evil world and use it with the tablet to close the portal, saving the city. Ghostbusters: Mobile by SONY Mobile