Location/Level Acquired: "Museum of (Super)Natural History"
Category: Composite
The Meson Collider releases a hyper-collided, long-range stream of particles that will vaporize any ectoplasmic material in it's trajectory. The spread is limited but intensly focused, making it great for long- and medium-distance creatures. When a target is hit with the Meson Collider, a temporary target indicator is left behind. As long as it lasts, this indicator will serve as a homing target for projectiles launched using the Meson Collider's secondary fire mode, the Overload Pulse.
NOTE: Please avoid tagging yourself with a homing target. Though it is funny when it happens to someone else, being the recipient of boomeranging Overload Pulse particles is not nearly amusing when it happens to you.
This device is extremely versatile. Aside from being a direct-fire tool capable of inflicting moderate damage when it hits a target head-on, it also leaves a small area of effect for secondary damage on whatever surface it hits. To top things off, the Meson Collider also "paints" a target with a homing beacon for the secondary fire Overload Pulse! Use the Meson Collider's homing ability to home in on small targets, such as a mobile ghost's vulnerable spot.
Upgrades
MESON COLLIDER PENETRATION
Effect: Adds Shot Penetration
It's been determined possible to vent excess bosons from the pack's fermion absorption ring directly into the meson particle stream. The resulting increase in the angular momentum of the meson flow substantially increases the meson Collider's shot penetration potential, allowing the careful user to damage more than one target at a time.
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