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Ghostbusters II (Activision) - GBFans.com Wiki | GBFans.com
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Ghostbusters II (Activision)

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Ghostbusters II was a video game released by Activision for home computers, tied to the 1989 film Ghostbusters II. Activision developed and published it across a wide spread of late-1980s systems, with releases dated 1989 to 1990. It appeared on the Commodore 64/128, Atari ST, Amstrad, Amiga, MSX, and the ZX Spectrum 48K/128K.

This page covers the home-computer release. It does not cover the Atari 2600 version, which is a loose port with major gameplay changes that includes only the first two levels.

Contents

  1. Platforms
  2. Levels and ghosts
    1. Van Horne
    2. Broadway
    3. The Museum
  3. Later appearances in print
  4. External links

Platforms

Activision issued the computer game on the following systems:

  • Commodore 64/128
  • Atari ST
  • Amstrad
  • Amiga
  • MSX
  • ZX Spectrum 48K/128K
View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Games

Related Pages

  • Ghostbusters (Activision)
  • Ghostbusters International Role Playing Game
  • Ghostbusters: Sanctum of Slime
  • Ghostbusters (Sega Genesis)
  • Ghostbusters: The Video Game
  • Ghostbusters: The Video Game Achievements
  • IGT Ghostbusters Slot Machine
  • The Real Ghostbusters (Activison)
  • Game Manuals
  • Ghostbusters Role Playing Game

Parent

  • Games

Related Pages

  • Ghostbusters (Activision)
  • Ghostbusters International Role Playing Game
  • Ghostbusters: Sanctum of Slime
  • Ghostbusters (Sega Genesis)
  • Ghostbusters: The Video Game
  • Ghostbusters: The Video Game Achievements
  • IGT Ghostbusters Slot Machine
  • The Real Ghostbusters (Activison)
  • Game Manuals
  • Ghostbusters Role Playing Game

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Levels and ghosts

The game is divided into stages drawn from the film. The documented levels and the ghosts encountered in each are listed below.

Van Horne

  • Sawing Monster
  • Slimy Hand
  • Flying Slimy Spirit

Broadway

  • Flying Skeleton Spirit
  • Flying Slimer
  • Flying Full-Torso Skeleton Spirit
  • Flying Full-Torso Spirit
  • Flying Skull Spirit

The Museum

The museum stage corresponds to the film's climax at the Manhattan Museum of Art, the seat of Vigo the Carpathian.

Later appearances in print

The game's packaging and artwork have turned up as background details in later IDW Publishing comics, as non-canon cameos rather than story elements.

In the Ghostbusters Annual 2015, the back of the box for the Activision computer game appears on a tack board (page 11, panel 3).

In Ghostbusters 101 #2, a monitor screen shows a level based on a 2007 Park Productions remake of the computer version's second stage, the Statue of Liberty walking with several Flying Slimers in its path (page 12, panel 1).

External links

  • World of Spectrum entry: manuals, artwork, magazine scans, and advertisements for the ZX Spectrum release.