For the various Ghostbusters Cartoon series. Real Ghostbusters, Extreme Ghostbusters and more!
#5005084
Kingpin wrote: June 13th, 2025, 6:50 am
WCat2000 wrote: June 12th, 2025, 10:59 pm It does sound like it could be Ecto Force or something like that and take place in the future.
I wouldn't make that assumption, partly because I believe the Netflix series has pretty much started from scratch, rather than use the bones of Ecto Force for its foundation, and because there's just so little information to form a conclusion on.

Bazay's comment about it being a new take on Ghostbusters, one that hasn't been seen before is intriguing... I hope it isn't a similar concept as the cancelled ghost-as-Ghostbusters movie from a while back, as personally I didn't find that remotely interesting... But we'll see.

The talk of a gritty New York conjures visions of a depiction like some of the darker/more mature Teenage Mutant Ninja Turtles series...
Ya it could mean something else. I was thinking it’s probably a different thing by now too but I didn’t wanna completely write it off because setting things in the future is so popular. TMNT did Fast Forward.

I don’t really like the Ghost GB idea either but I liked when Slimer helped out. I think friendly ghosts should still do that.

mrmichaelt wrote: June 13th, 2025, 6:31 pm A bit more description from the panel
https://www.whats-on-netflix.com/news/n ... howrunner/
The series is in production.

A pre-recorded message from the series' executive producer and showrunner Ben Hibon was played:
“Ghostbusters has always been a really surprising blend of horror, comedy, sci-fi and fantasy.

We want to keep the character and the story totally grounded in a time and place that felt real. It has grit, it has texture, it has vibrancy. The goal is never photorealism. The way we approach light, the volume of light and the softness and the coloration and the temperature of light is really what brings very highly stylized characters or simplified environments or basically textures into a realm that feels very tactile and tangible.

My mission is unbound by reality. That itself allows us to go much broader, in some ways much bigger.

We’re able to be very bold and very impactful and very striking, distorting motion, blend with frame rates, ghost designs. We will be able to push the envelope, really elevate content and really surprise audiences.”
Then concept art included: "We saw from the pictures that the series appears to be following four young protagonists (they were standing silhouetted with their backs facing towards the “camera” on a hill), with other snaps set indoors and outdoors in New York City, focusing on our heroes and monsters. One particular picture had one of the protagonists wading through a New York interior filled with boxes, with a proton pack on their back glowing. Spider-Man: Into the Spider-verse is clearing the blueprint for the animation style, which makes sense given the studio. "
So I guess they saw, a concept anyway, what the proton pack looks like. That’s something I’m really excited to see. Never liked the Extreme Proton Pack. I’m hoping for something like the Spirits Unleashed Zeddemore Gear. Modern/high tech but still familiar.
#5005095
Rookie99 wrote: June 14th, 2025, 9:56 am Can you do Spider-Verse animation on a tv budget? Sounds expensive, but exciting.
You'd have to make some concessions, but it is possible, especially if the new animated series is 2D.
Tales of the Teenage Mutant Ninja Turtles managed to apply a very similar visual style to Teenage Mutant Ninja Turtles: Mutant Mayhem's "sketched concept art" aesthetic, even though the former was 2D, and the latter 3D.
SpaceBallz wrote: June 14th, 2025, 10:27 am ooohh so they're doing the squiggly sketchpad animation style like they did with the last Ninja Turtles movie.
We don't know yet, I think that like me, Derek was using it as an example, especially in what can be done nowadays for a multi-episode cartoon series over an animated movie.
#5005096
Chicken, He Clucked wrote: June 14th, 2025, 11:26 am Spiderverse looks incredible.

Turtles Mutant Mayhem looks... well, it did not land for me.

The two styles are wildly different.

Let's wait and see. Spiderverse style is promising.
I'm a fan of Claymation but it looked like Wallace and Gromit threw up on Seth Rogan's shoes. Honestly though if we can get a TMNT 2012 style I'd be fine with it. Mayhem felt like a downgrade from that awesome series.
#5005097
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The character animation in Mutant Mayhem really wasn't as bad as you're making it sound. It's stylised, but I think that works in its favour, evoking a kind of comic-book look to it.
And the 2D cartoon spinoff was also perfectly decent:


Image
Image
Image

Again, though, there's nothing indication the Netflix series would look anything like either of these.
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#5005098
So, we can all see the reviews from here right? The show isn’t even released a teaser or image but we are getting another Ghostbusters thing which is going to get creamed for copying the look and aesthetic of something else. It’ll be “Ghostbusters STRANGER THINGS” all over again.

I’m not saying it’s right or fair but that’ll be the digs. Ghostbusters not making a trend but following one. Again.
#5005099
The problem for me with Mutant Mayhem’s art was not the comic-y style...it was that they purposely made a lot of models and objects squished and disproportionate for the sake of a scribbled doodle look. That’s what made a lot of parts ugly.

Those are 2 separate things. You can do the comic-y art style with nice, well proportioned models/objects. I’m sure they’re NOT going to do the scribbled doodle look for this GB cartoon. That was specifically done for TMNT because Seth Rogen wanted it. “Tales” does look better. Hopefully the sequel is cleaner too.
#5005100
We have a little more info regarding the style. Reports from GB news say that the series will follow four young heroes with a style similar to Prodigy, or The Mitchel's vs the Machines. Think Hotel Transylvania. I think the series will do well given that direction.
#5005109
jonogunn wrote:anyone watch Predator: Killer of Killers? Similar janky animation as TMNT:MM
Yeah, Third Floor did animation services for that movie and they regularly use Unreal Engine. I think I read something pretty crazy like they were able to finish their 1st cut of that movie in only 4 months. They've come pretty far from just doing previs. Idk, the Spiderverse animation looks better than Mutant Mayhem or Killer of Killers. Mitchell vs the Machines and Spiderverse was by Imageworks if I'm not mistaken so it would make sense if they're animating this Ghostbusters series and not an outside production like Mikros or Third Floor.
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#5005110
WCat2000 wrote: June 14th, 2025, 4:00 pmHopefully the sequel is cleaner too.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn't popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other... It'd make no sense whatsoever for Paramount and Mikros Animation to sterilise "Mutant Mayhem 2" in order to appease people who didn't like the background art or the character designs.
jonogunn wrote: June 15th, 2025, 4:26 am Similar janky animation as TMNT:MM
How is it "janky"?

It's stylised, yes, and they've opted to use a less-fluid movement to the animation, but I believe Predator: Killer of Killers is a lot more competently-achieved than "janky" would suggest.

Sometimes I do think we've been spoiled by animation in the '80s and '90s (even though there were plenty of bad examples back then, even in shows that also had fantastic examples). Considering how much discontent there was about the Gravity Falls/Stephen Universe Cal Arts Style in recent history, I would've thought these more distinctive animation styles might've been more welcome.

/end rant.
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#5005112
It's interesting to watch for a particular project in my opinion. I think it worked for Spider-Man and TMNT because their lore comes from comic books, hence the sketchpad doodle'ing look. But, not what I would have chosen for a Ghostbusters animated series

But then again, I guess I'm not the target audience :lol: if it draws in a younger generation of fans, I'm all for it.
#5005115
Kingpin wrote: June 15th, 2025, 6:25 am
WCat2000 wrote: June 14th, 2025, 4:00 pmHopefully the sequel is cleaner too.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn't popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other... It'd make no sense whatsoever for Paramount and Mikros Animation to sterilise "Mutant Mayhem 2" in order to appease people who didn't like the background art or the character designs.
jonogunn wrote: June 15th, 2025, 4:26 am Similar janky animation as TMNT:MM
How is it "janky"?

It's stylised, yes, and they've opted to use a less-fluid movement to the animation, but I believe Predator: Killer of Killers is a lot more competently-achieved than "janky" would suggest.

Sometimes I do think we've been spoiled by animation in the '80s and '90s (even though there were plenty of bad examples back then, even in shows that also had fantastic examples). Considering how much discontent there was about the Gravity Falls/Stephen Universe Cal Arts Style in recent history, I would've thought these more distinctive animation styles might've been more welcome.

/end rant.
It's not that we were spoiled we were given art. Hand Drawn animation is basically extinct these days thanks to Flash and Photoshop. Not saying those programs didn't create anything decent companies put a bit more time and effort into their projects. I still love watching the older cartoons and noticing all the hand drawn mistakes like Discolored TMNT bandanas, two Ninja Turtles with the same colors Etc...

What's scary is less than two years your average joe that doesn't have a lick of artistic talent will be able to create an animated series from the ground up with the use of A.I. People are already posting fan-fiction that could be mistaken for the real deal. This is why we have so many new animated commercials for insurance and medical companies. Disney doesn't like this and why they're suing Midjourney. I think they'll lose this case as the court may decide AI generated images will fall under parody or fan art.
#5005118
Kingpin wrote: June 15th, 2025, 6:25 am
WCat2000 wrote: June 14th, 2025, 4:00 pmHopefully the sequel is cleaner too.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn't popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other... It'd make no sense whatsoever for Paramount and Mikros Animation to sterilise "Mutant Mayhem 2" in order to appease people who didn't like the background art or the character designs.
What I meant was I hope they tone down the squished and disproportionate elements.

In general I liked the look of Mutant Mayhem but I think they went way too far at times with the doodle designs. Some characters and scenes just look like a mess rather than stylized.

I haven’t seen the Spiderverse movies but those look nice imo. They’re comic-y without the doodle effect.
#5005119
timeware wrote: June 15th, 2025, 11:08 amNot saying those programs didn't create anything decent companies put a bit more time and effort into their projects.
They didn't always, given the well-documented instances of reused animation back in the '80s and '90s on some productions, not to mention how some cartoons lost character model/prop detail, or switched to poorer-quality animation because it was cheaper.

Computer 2D animation probably involves a similar amount of work as traditional cel animation. Some areas of production have probably sped up thanks to the advancement of computers, but it still takes about a year to produce a season of a cartoon series (one figure I found indicated it takes about 7-9 months from start to finish to make an episode, with multiple teams working to animate each episode).

I believe the projects that are made with passion today are comparable to their classic contemporaries from decades gone by (and conversely, both now and then there were projects that were just there to make money), I fear though that there's an incorrect feeling that because an animation has been done on a computer as opposed to hand-drawn, it's somehow inferior (even though I believe cartoons these days are far more consistent in appearance and quality throughout their broadcast run).
timeware wrote: June 15th, 2025, 11:08 amI still love watching the older cartoons and noticing all the hand drawn mistakes like Discolored TMNT bandanas, two Ninja Turtles with the same colors Etc...
Devil Master wrote: June 15th, 2025, 5:03 pm Well, it was nice to dream. Looks like we're getting corporate slop.
For the sake of variety, could we as a community stop pre-judging a new Ghostbusters product when we don't even have any visual material to go on? :P
WCat2000 wrote: June 15th, 2025, 5:10 pm What I meant was I hope they tone down the squished and disproportionate elements.
Ah, I see... Still though, I doubt they will make that change.
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#5005124
Kingpin wrote: June 15th, 2025, 5:17 pmThey didn't always, given the well-documented instances of reused animation back in the '80s and '90s on some productions, not to mention how some cartoons lost character model/prop detail, or switched to poorer-quality animation because it was cheaper.

Computer 2D animation probably involves a similar amount of work as traditional cel animation. Some areas of production have probably sped up thanks to the advancement of computers, but it still takes about a year to produce a season of a cartoon series (one figure I found indicated it takes about 7-9 months from start to finish to make an episode, with multiple teams working to animate each episode).

I believe the projects that are made with passion today are comparable to their classic contemporaries from decades gone by (and conversely, both now and then there were projects that were just there to make money), I fear though that there's an incorrect feeling that because an animation has been done on a computer as opposed to hand-drawn, it's somehow inferior (even though I believe cartoons these days are far more consistent in appearance and quality throughout their broadcast run).
This 100%. People are always saying 80s/90s stuff had more care and passion. I’ve seen it online for years.

People really do not understand how much work goes into drawing or animating on a computer. They need to watch tutorials on YouTube. It’s a massive process. I’ve only done drawings, which I think have turned out well, but it takes days from start-to-finish just to make something decent looking.

If modern technology was available back then studios would have definitely used it. Personally those errors like turtles with wrong colors and such really bother me. They’re not endearing. Movies get criticized for inconsistency and blunders so they shouldn’t get a pass in animation. I know they’re unintentional but don’t applaud them either.

As someone who was born in the 80s I’m glad I don’t have this type of bias.
#5005125
People really do not understand how much work goes into drawing or animating on a computer. They need to watch tutorials on YouTube. It’s a massive process. I’ve only done drawings, which I think have turned out well, but it takes days from start-to-finish just to make something decent looking
I'm an artist myself. I understand the process. I'm not saying all new animation is bad, I'm saying people just don't use traditional means anymore and it's a dying art. Even modern companies still use animation saving techniques that I find more noticeable than the repetitive hallways and running scenes from Scooby Doo. Anime still does it. Mashle is a more recent example of over animation saving. (Why do you think there are so many episodes in an anime these days? )

Characters missing armor pieces, objects floating through other objects, straight up animation omissions have been caught so not all new animation is a hundred percent polished before getting out the door. I'm sure if I looked into it TMNT 2012 probably has some model inconsistencies. I'm not trying to make the case that if hand drawn they would have less errors, but they don't always catch everything either.
#5005127
Kingpin wrote: June 15th, 2025, 5:17 pm For the sake of variety, could we as a community stop pre-judging a new Ghostbusters product when we don't even have any visual material to go on? :P
Never! :P
Image
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#5005129
Kingpin wrote: ↑
Yesterday, 11:17 pm
For the sake of variety, could we as a community stop pre-judging a new Ghostbusters product when we don't even have any visual material to go on? :P
First, take a long deep breath, second look to a higher power, then ask: What would David Coulier do?
#5005130
timeware wrote: June 15th, 2025, 7:33 pm
People really do not understand how much work goes into drawing or animating on a computer. They need to watch tutorials on YouTube. It’s a massive process. I’ve only done drawings, which I think have turned out well, but it takes days from start-to-finish just to make something decent looking
I'm an artist myself. I understand the process. I'm not saying all new animation is bad, I'm saying people just don't use traditional means anymore and it's a dying art. Even modern companies still use animation saving techniques that I find more noticeable than the repetitive hallways and running scenes from Scooby Doo. Anime still does it. Mashle is a more recent example of over animation saving. (Why do you think there are so many episodes in an anime these days? )

Characters missing armor pieces, objects floating through other objects, straight up animation omissions have been caught so not all new animation is a hundred percent polished before getting out the door. I'm sure if I looked into it TMNT 2012 probably has some model inconsistencies. I'm not trying to make the case that if hand drawn they would have less errors, but they don't always catch everything either.
I think the point is it happens less in modern animation. Having to search for errors is not the same as glaring mistakes that are impossible to miss.

I don’t really watch anime. Only error I’ve happen to catch in recent times was an episode of the Simpsons. A part of the wall clips through Marge’s hair for second.

Now that I think of it (it’s not a mistake exactly) for awhile in later seasons you could clearly see a shadow behind the characters. Their cell on top of the background. Maybe it’s more noticeable in HD but this not an issue anymore so that’s nice.
#5005133
Kingpin wrote: June 15th, 2025, 6:25 am
WCat2000 wrote: June 14th, 2025, 4:00 pmHopefully the sequel is cleaner too.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn't popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other... It'd make no sense whatsoever for Paramount and Mikros Animation to sterilise "Mutant Mayhem 2" in order to appease people who didn't like the background art or the character designs.
jonogunn wrote: June 15th, 2025, 4:26 am Similar janky animation as TMNT:MM
How is it "janky"?

It's stylised, yes, and they've opted to use a less-fluid movement to the animation, but I believe Predator: Killer of Killers is a lot more competently-achieved than "janky" would suggest.

Sometimes I do think we've been spoiled by animation in the '80s and '90s (even though there were plenty of bad examples back then, even in shows that also had fantastic examples). Considering how much discontent there was about the Gravity Falls/Stephen Universe Cal Arts Style in recent history, I would've thought these more distinctive animation styles might've been more welcome.

/end rant.
I don't mean using the word Janky in a negative way per se. I'm personally not that bother by that style of animation and I love TMNT:MM and Arcane. I'm just using that word to describe that sort of low frame rate animation. I know it's not for everybody though I have a few friends who didn't like that style.

If Ghostbusters is like that it wouldn't bother me. If they have good quality animation regardless of what style they pick I'm happy. Spiderman, Arcane, TMNT's animation style and quality was just a big reason why those movies were good not just writing.
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#5005134
timeware wrote: June 15th, 2025, 10:07 pm First, take a long deep breath, second look to a higher power, then ask: What would David Coulier do?
ALANIS.:love:

I don't think it'll happen in a million years, but I'd love a rotoscoped animated GB a'la Reitman's Heavy Metal. A LOT of the BOSS Films design/animation crew worked on Heavy Metal. There's a lot of GB DNA in it.
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