I'm not expecting big budget MMO levels of customization, but I'd like it so the odds of me and a friend creating identical characters to be realatively low.
mrmichaelt wrote: ↑June 21st, 2022, 9:12 pm An Italian site posted a 3 minute video of "Rock Island" level.Looks great, can't wait!
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Winston1986 wrote: ↑July 8th, 2022, 6:41 pm I'm guessing it will not come out til next year. Still no release date. I'm not that upset that Bill Murray isn't in the game. Ernie and Dan being in it is good enough for me. I feel his character would feel like a 5th wheel as a supporting character. Peter never struck me as wanting to train new members anyway. Even in the original movie it seemed to mainly be Ray that trained Winston on how to be a Ghostbuster.It's still set for 4th quarter this year.
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jonogunn wrote:At time of posting this I don’t see the preorder up on the PlayStation store yetHmm, maybe the digital pre-orders come later because I don't see Epic Games's one live yet but it's advertising a similar advance accecss but with Slimer and a custom Proton Pack and Particle Thrower. Plus, this was Amazon, I'm sure they posted pre-orders of their own accord and not when Sony or Illfonic dictated.
By and large the game looks really good, there's nice use of all the iconic gear and it seems the capture sequences should be a lot of fun... Good to hear that the ghost can by controlled by the AI as well as a real player.
Loving how much of the Firehouse they've built... Physically it's pretty much the same amount as featured in the 2008 video game, but they've nailed a lot more of the details that Terminal Reality weren't able to quite capture right.
And the possessed starfish had me howling, there's some really nice work that's gone into the possessed object animations.
I also LOVE how the game encourages team play on the 'buster's end without FORCING it. You CAN be a lone wolf, but man... are you at a disadvantage. I didn't see or hear about a crossed stream mechanic... and I honestly hope that's a match option you can enable/disable. I can definitely see that as being an issue with random online teams. Also liking what I'm seeing with the customization so far.
The rifts are a great mechanic as is the haunting mechanics and how each room gets more freaky the longer a ghost is there. Even the civilian mechanic is great! Really adds to the gameplay beyond "shoot the thing!"
I need more. MORE.
But I’m this case being a ghostbusters is clearly more enticing. I just hope that playing as a ghost is really fun to keep the player base even
Predator had similar issues, but not as extreme, since, well, EVERYONE has a gun. The Predator has better toys, of course, but they're in no way unstoppable.
Ghostbusters looks to be more balanced than Predator having both sides having different, but equally effective methods of thwarting the other.
I thought the idea of playing the Predator was going to be the most fun part of the game, I was wrong.
playing as fireteam is the most fun part of "Hunting grounds" and it's a lot of strategy involved with different ways to win.
I've only played as the Predator a few times in the beginning but now I only play as a fireteam member. Gameplay with teams on these types of games are really going to fall on if you're playing with friends or random people. Friends will devise a plan while a team of random people will cause the whole team to fail. I'm really excited that Illfonic is doing Ghostbusters in a similar approach but unfortunately they're known for constant updates with glitches.
Right, let me get to the point. I've been trying to think of other equipment they could add and I'm drawing a blank. I was thinking maybe ecto goggles that will show a vapor trail/foot prints (what? I can't imagine all the ghosts will be Slimer-like) to help track down an entity. I'm not talking about upgrades to equipment we know we'll have access to (stronger packs etc), just different secondary, swappable gear.
I have a minor gripe. Why did they omit the Alice frame waist strap???
Wow, maybe like a bullhorn to pacify civilians at a longer distance... the LEAST ghost busting themed piece of equipment...
The waist strap may have been omitted to make it one less thing they had to worry about for character customization? Though, now that I think of it, it could've added a small layer of further customization by letting us choose between LC-1 and LC-2 style gut straps. Also, it's an earlier build, so the final MAY have them.
My only concerns at this point are the ghost variety and maps. All 3 ghosts we have seen in promo are similar glowy hover style but no monster type or other style ghosts. I hope there will be more, and more maps with the devs promising DLC….
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