skankerzero wrote:Several of our dev team had lines on the machine too. Also for the black slime voices.
Really? Cool! That black slime really creeped me out the first time it showed up. It takes a lot to make someone armed to the teeth with ghost-hunting gear actually AFRAID of ghosts, but the muttering disembodied voices and seeming invincibility to harm did it. It genuinely felt like I was looking at part of something large and evil that shouldn't be here.
Especially in the Children's Room...I swear, when I first saw that, I had Vietnam-Style flashbacks to the Elementary School in Silent Hill and braced myself for some mega creepy couldn't-EVER-put-that-in-a-family-movie-but-this-is-a-video-game-so-neener-neener stuff to go down... And then we watched the bear dance, looked at some wall paintings, and then left. Ray said the kids were trying to tell us something, and the implication I got from the wall paintings was that the Collector did something awful to the kids in that room to become Azetlor, but we never see or interact with any of the ghost children, the details aren't ever clarified, the information they were trying to give us must not matter anyway, and we just kind of leave without any closure.
I feel like there must have been more planned for that room that didn't actually make it into the game. Am I right?
Also, the black slime voices: are they different for each location? Because I heard the voices in the Return to Segwick complaining about overprized and mediocre french cuisine, but that's the only time I heard anything definite...